AI Insights · Timothy · July 2022
Top 5 3D Cartoon Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 3D Cartoon Games on iOS in Australia during Q2 2022, based on data from Sensor Tower.
Performance of Top 5 3D Cartoon Games on iOS in Australia in Q2 2022
The second quarter of 2022 saw varied performance trends among the top 5 3D cartoon games on iOS in Australia. Here's a closer look at each game's weekly downloads, revenue, and active user trends, with data provided by Sensor Tower.
Subway Surfers from Sybo Games ApS experienced notable growth in both revenue and active users. Weekly revenue peaked at approximately $48K in mid-May, while weekly downloads reached a high of about 88K. The game also saw a consistent rise in active users, peaking at around 888K in mid-June.
Fishdom by Playrix maintained stable performance throughout the quarter. Weekly revenue hovered around $100K, with minor fluctuations. Downloads showed a gradual decline, starting from about 17K in late March and dropping to approximately 11K by the end of June. Active users remained relatively stable, with a slight dip towards the end of the quarter, averaging around 67K.
Parking Jam 3D from Popcore GmbH saw a modest performance. Weekly revenue peaked at approximately $956 in mid-April, while downloads reached a high of about 16K during the same period. Active users also saw a peak in mid-April, with around 27K users. The numbers gradually declined towards the end of the quarter, with active users settling at around 18K.
Stumble Guys by Scopely, Inc. showed significant growth, especially in June. Weekly revenue surged to approximately $28K by the end of June, while downloads soared to about 64K. Active users also saw a dramatic increase, peaking at around 143K in the final week of June.
Clash Royale from Supercell had a fluctuating performance. Weekly revenue reached a high of approximately $206K in early April but saw a decline, stabilizing around $93K by the end of June. Downloads saw a steady decline, starting from around 14K in late March and dropping to about 7K by the end of June. Active users remained relatively stable, averaging around 237K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.